Showing posts with label advice. Show all posts
Showing posts with label advice. Show all posts

Sunday, 31 May 2015

Journey To Platinum - Call of Duty: Ghosts [Part 2 ~ Multiplayer Trophies]


All but one of the multiplayer trophies in Ghosts is based around playing the default Extinction map, the other trophy requires you to play Safeguard. I call them multiplayer trophies but you can in fact, complete some of them in solo matches, so if that’s easier for you to do, then go for it. Extinction mode actually scales with the number of players in the match, so it might be better to play solo, instead of struggling with public players who can’t take care of themselves. I managed to complete all the multiplayer trophies when Ghosts first launched but with all the patches and updates to Extinction mode, I think it’s actually a fair bit easier now. On the whole, I’d say these multiplayer trophies aren’t too bad, there’s a couple annoying ones that require you to go out of your way but nothing outrageously unreasonable. Despite there being more SP trophies, I reckon you’ll be spending a little bit longer working on the MP ones because Extinction matches can take a bit of time to complete and you’ve got to do it several times.

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No Man Left - Escape with all four players in Regular or Hardcore difficulty.

Exactly what it says on the tin, you need to start with a full lobby and everyone has to be on the chopper before it takes off. I managed to get this done a couple weeks after Ghosts first came out, when lots of people were still getting to grips with Extinction, I’m not sure how populated the servers are these days but there should still be enough people playing.

Journey To Platinum - Call of Duty: Ghosts [Part 1 ~ Single Player Trophies]


For some reason this year I’ve been cleaning up my Call of Duty trophies, as of writing this article, Ghosts will actually be the third CoD I’ve plat’d within a year :O I always complete the single player trophies in the year of launch but never really work on the multiplayer ones until later. Last year I finally got my platinum for Modern Warfare 2 by completing the remaining Spec Ops missions, then over the last couple months, I decided to go back and work on Ghosts and Black Ops. I have a feeling before the end of the year, I’ll be adding MW3 to my list as well XD Anyway, why is this all relevant? Well, to be honest it isn’t really (lol) but what I will say is, I think that Ghosts is probably one of the more fun platinum’s to earn and also, possibly one of the easier ones to, at least where single player trophies are concerned. The multiplayer trophies are still fairly taxing to earn but not anywhere near as hard as the ones in previous CoD games.

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Ghost Stories - Escape. (Complete "Ghost Stories" on any difficulty.)

Spatial Awareness - Kill your first enemy in the Call of Duty® Ghosts campaign.

Brave New World - Rendez-vous in Fort Santa Monica. (Complete "Brave New World" on any difficulty.)


Part of the story, so can’t be missed, just follow the games direction.

Thursday, 16 April 2015

Journey To Platinum - Call of Duty: Black Ops [Part 2 ~ Multiplayer Trophies]


Here is the second part of my Journey To Platinum for Black Ops, in this article I'll be covering the multiplayer trophies. As mentioned in the single player trophy article, despite there being fewer MP trophies than SP ones, you could be spending much longer on them. There are two reasons why this is case, firstly how quickly you complete these MP trophies will depend on your personal skill level and secondly, for some of the later trophies there is an element of luck involved, which is completely out of your control. The MP trophies are split into two categories, online competitive multiplayer and the Zombies game mode, so if you're not confident playing either, then these trophies might cause you some problems. Fortunately for me, I enjoy both game modes, so I was prepared to stick it out, even when lady luck wasn't on my side.

Multiplayer Trophy Guide

Date Night - Watch a film or clip with a friend.  

A very simple trophy but one that requires assistance from another person on your friend list. All you need to do is go to the theatre lobby and load up a gameplay or clip, I picked one from my own archive but I assume it’ll work with one of theirs as well. The trophy should pop not long after the match/clip begins to play out. If you don’t have anyone on your list that also owns Black Ops, you can try adding people you meet playing online. As a matter of fact, there are some Zombie trophies further down that will be much easier to complete by playing with people you know, so perhaps they’ll be interested in completing those as well.

Journey To Platinum - Call of Duty: Black Ops [Part 1 ~ Single Player Trophies]


I'll be honest, when I first played the campaign for Black Ops, I found it pretty boring. I don't know if it was because the plotline just didn't interest me or if it was because the previous CoD title was Modern Warfare 2, which was pretty high octane. As you'll know by now, I always read the trophy list after completing a game, just to see what the demands are for the platinum trophy and even though I thought Black Ops was doable, I just didn't have the will power to go for it at the time. Fast forward a few years and I'm in the mood to clean up my virtual trophy cabinet, so I figure it was time to finally put this trophy list to bed. As I mentioned, I didn't think the trophy list would be too demanding and having now earned my platinum trophy, I think that was a fair initial assessment. There are more single player trophies than there are multiplayer trophies but depending on how lucky you get, the multiplayer trophies could end up taking you longer to complete [I'll explain more in that article].

Single Player Trophy Guide

Death to Dictators - Take down Castro with a headshot. 

I would’ve thought that everyone will do this during the mission; I mean after all there’s really no reason why you shouldn’t go for the headshot. It’s a slow-motion room breach and the best shot to take, is the one where you place a bullet in between his eyes. If you fail to get it first time, just come back after and try again using mission select.

Monday, 20 October 2014

Journey To Platinum - Medal of Honor: Warfighter [Part 2 ~ Multiplayer Trophies]


A lot of people, myself included, views the multiplayer in Medal of Honor as a cross between Call of Duty and Battlefield. Fortunately for me, I (mostly) enjoy both the aformentioned franchies, so stepping into Warfighters multiplayer didn't require much of an adjustment plus I also played the previous MoH game, so I had some previous experience to fall back on. My opinion on the multiplayer is split, on the one hand there were moments where I was genuinely having fun but then at other times, I was getting stupidly frustrated/annoyed by the lag, bugs and underpopulated servers. If you've completed the SP trophies and thought they were time consuming, you defintely won't be happy to see the MP trophy list. The time scale will vary depending on your skill level but you can easily expect to spend at least double the amount of time playing the MP, compared to how long you spent on SP. Bottom line is, most of the MP trophies are very grindy, so if you're not patient enough to get through them, I'd probably advise moving onto another game.

Multiplayer Trophy Trophy Guide

MVP - Finished in first place in any online match

Tuesday, 14 October 2014

Journey To Platinum - Medal of Honor: Warfighter [Part 1 ~ Single Player Trophies]


If someone had said to me I'd eventually go on to plat Medal of Honor: Warfighter when I initially started playing the game, I'd have laughed in their face. But here we are, nearly a year after first loading up the disk, I'm now writing my second Journey To Platinum article on it! :O I'm not really sure why I decided to go back to the game, lord knows I've got enough un-played (and many un-opened) titles in my game library to get stuck into, I guess it's just in my nature to see things through to the end. I did play the previous MoH title and it was fairly enjoyable, so I decided to give the sequel a whirl. I think I prefere the SP in MoH than MoH:W but that isn't to say it was bad, it just wasn't as refreshing as the first, the multiplayer however I think is improved in MoH:W but I'll speak a bit more about that in the multiplayer trophies article. Anyway as SP trophies go, the ones in MoH:W are pretty hard, so if you're going for the platinum, you should be prepared for some considerable effort and numerous re-tries.

Single Player Trophy Guide

Warfighter - Completed the campaign

Wednesday, 10 September 2014

How to Farm Salvage and Earn Easy XP in Solo Private Matches - Tomb Raider Multiplayer


During the research stage of earning my platinum for Tomb Raider, I read on more than one occasion that salvage could actually be farmed while in private matches and furthermore, that it could be done solo. A little more research revealed that the same was also supposedly true of XP, now while I didn’t think all these people were collectively lying, I was somewhat sceptical and quite confused. Reason being, I’ve never come across a multiplayer game, where progress made in private matches is saved and actually carries over into public matches.

So I decided to check for myself, I created a private match, started it up and sure enough the game got under way with just me in the lobby. I then proceeded to complete the objectives and crack open a few crates along the way, when the round ended I opted to return to the lobby, noting that the game was saving some data. I then left my private lobby and began searching for a public match, after some time I was plonked me into a public lobby, where I was able to confirm that both salvage and XP earned privately, had indeed been saved and carried over.

Journey To Platinum - Tomb Raider [Part 2 ~ Multiplayer Trophies]


A few days ago I posted part one of my Journey To Platinum article on Tomb Raider, in which I discussed my tips and tactics for completing the single player trophies. Today I'm bringing you part two, which will cover all the multiplayer trophies. Enjoy, Al.

Multiplayer Trophy Guide


Adventurer - Complete a match in all multiplayer modes. 

There are four different modes in Tomb Raiders multiplayer and to unlock the trophy, you just need to play a single match in each mode (casual or ranked) and stay until the end, doesn’t matter if you win or lose and it still counts even if you joined the match late. The four modes are: Rescue, Team Deathmatch, Cry For Help and Free-For-All.

Wednesday, 3 September 2014

Journey To Platinum - Tomb Raider [Part 1 ~ Single Player Trophies]


Welcome guys and gals, to the first ever Journey To Platinum article! Today I'll be discussing the trophies that can be completed in Tomb Raider, now to avoid making this post insanely long, I've decided to split them between two posts: single player (this article) and multiplayer trophies. I'd heard a lot of good things about Tomb Raider before I got around to playing it a last month and I'm glad say that it lived up to the hype, initially I thought the multiplayer was crap but as I played it more, there were moments where I actually had fun. It was at this point that I decided to go for the platinum trophy, it took a few weeks but I enjoyed the process and now I'll be sharing what I learnt along the way, so that you may do the same :)

Single Player Trophy Guide

Bookworm - Find 25% of all documents. 

Friday, 10 May 2013

A Guide On How To Complete Solo Matches On ME3 MP (Bronze/Silver/Gold/Platinum) - Part 2 of 2


Welcome to the second part of my guide on how to complete solo matches on Mass Effect 3 multiplayer, if you missed the first part you can catch up by going here. To recap what I covered in part one and what I'll be covering today, please check out the contents list below:

Contents

---------------------------------- [ In Part 1 ] ----------------------------------
1) Enemy Faction
2) Map Choice
3) Class & Character Kit
4) Weapon Selection
5) Gear & Equipment
---------------------------------- [ In Part 2 ] ---------------------------------- 
6) Game Tactics
- 6A) Survival Waves

Friday, 3 May 2013

A Guide On How To Complete Solo Matches On ME3 MP (Bronze/Silver/Gold/Platinum) - Part 1 of 2


Welcome to my second guide for Mass Effect 3 multiplayer, while I'm still not quite fully rested from writing my very lengthy A Beginners Guide To Mass Effect 3 Multiplayer earlier this year XD, I've decided to create this article to help those that are contemplating doing solo runs. Despite being called a "Beginners Guide", there's lots of information in that other article, which I acquired many months after I started playing, so seasoned veteran or not, I think it'll be worth checking out before continuing with this guide. I personally don't find solo matches all that fun to be honest and the only reason I made an effort to complete them, was so that I could check off the 'Solo Mastery' section in the MP Challenges list. I don't think the default version of the banner is the greatest looking one available (though the Fem-Shep alternative is pretty decent) but some people do view it as the ultimate achievement in MP, unless of course you achieved the 'Best of the Best' banner as a result of completing it. Like all the MP Challenges, the 'Lone Wolf' banner is something that can eventually be achieved if you spend enough time playing the game, how much time you need to spend playing, will of course depend on your level of ability. If you're reading this article, the chances are you're here because you need Solo Mastery in order to obtain the BotB banner or like me, you just wanted to complete the ultimate test of your Mass Effect 3 multiplayer skills. Well, whatever the reason you're here, I hope this article provides you with the advice and guidance that you're searching for :)

Friday, 12 April 2013

Awakened Collector - Mass Effect 3 Multiplayer Character Discussion and Review

Awakened Collector
I can't believe it's been nearly half a year since I wrote my first Mass Effect 3 multiplayer character review and now here I am, about to start my last one! It's a bitter sweet moment, on the one hand I'm now free to leave the world of ME3 MP and start going through my backlog of unplayed games but on the other hand, I am going to miss putting new characters through their paces. There's at least two more ME3 MP articles in the pipeline but those won't be character reviews (obviously) and will probably be my last for the Mass Effect franchise (until ME4), that is unless something major happens in the future for ME3. Anyway, this week I'll be discussing the final Reckoning DLC kit, the Awakened Collector; classified as an Adept and he brings to the fight two new powers in the form of Dark Sphere and Seeker Swarms, with the standard Dark Channel being the third. You know it's sort of funny how things work out, when I first started playing Mass Effect 3 I wasn't big on using powers to rack up kills, preferring instead to just shoot everything with my gun/s. Weeks and months later, I finally got a taste for destroying enemies with crazy exploding power combos and it was good *nods*. These days I can happily go through a match barely shooting my weapon but still doing some serious damage to the enemy in the process. Adepts as a class have been a true surprise to me, I'm not usually into all this science fiction lark but there's just something incredibly satisfying about using Biotics to obliterate enemy spawns :D The question is, does the Awakened Collector increase my options when I'm selecting kits for Biotic Explosions or is he a disappointing dud?

Unlike last weeks character review of the Geth Juggernaut and the Talon Mercenary before him, who both took a bit of time to figure out, I think the Awakened Collector is a much more straightforward kit to play. I'll go into much more detail later on of course but as always, we start by covering the powers. First up is Dark Channel, it's exactly the same on this kit as it is for the others that have access to it, namely the N7 Fury and Asari Huntress Infiltrator (AHI). Just in case you don't know what it does I'll give you a quick run down, basically when you use the power, it will hit an enemy unit with a lingering Biotic field. This field can not be dodged by enemies because it's an instant affect power, it will do steady damage over a set amount of time and best of all, if it kills the afflicted unit, it has the ability to "jump" to a nearby target. By default it's not that lethal (on Gold+) but if you choose to spec it for full damage, it can kill basic troops within a few seconds and it's also great for weakening bosses. If I'm busy clearing up crowds of low level troops I'll usually hit a boss with DC, so that when I'm done dealing with said troops, I can then take on the boss and already have the first layer of defence dealt with i.e. Phantoms and Banshees will have most (if not all) of their Barrier destroyed. DC suffers heavily against shields and isn't soo strong against health either but it is very devastating to Armour and even more so to Barriers. So in light of this, you'll want to strip enemies of their shields before using the power and perhaps land a few shots with your weapon to just speed up the killing of unprotected troops. Unlike other Biotic powers, DC can only act as a primer, that is to say you can detonate it with another Biotic power for a Biotic Explosion but you can't use it to detonate another power for a combo.

Friday, 5 April 2013

Geth Juggernaut - Mass Effect 3 Multiplayer Character Discussion and Review

Geth Juggernaut
The penultimate new kit from the Reckoning DLC is the Geth Juggernaut and he might just be the most unique character ever to be introduced to the Mass Effect 3 multiplayer. If you've played online at all since said DLC went live, I'm willing to bet that you've already seen quite a few Geth Juggernauts in action and will know what makes him soo "special". On the off chance you're one of the very few people who don't yet know, the GJ is the only character in the game that can not be sync-killed! This means he won't be picked up by Banshees/Atlases, stabbed by Phantoms, eaten by Praetorians or slammed by Brutes/Scions. Funnily enough the title "Juggernaut" is actually a pretty accurate description of the character itself, he's nearly twice as tall as any of the human kits and moves as slow as an elderly Krogan, the only discrepancy is the fact that depending on how you spec him, he's not really that tanky. Speaking of Krogans, the GJ moves even slower than the Krogan Warlord and also can't vault or use cover. The Geth Juggernaut brings two new powers to the game: Hex Shield and Siege Pulse, with the existing Geth Turret making up the third. Unfortunately like last weeks character, the Talon Mercenary, the Geth Juggernaut is one of those kits that the majority of players (that I've witnessed), don't quite seem to know how to effectively utilise his skill sets. Readers of previous reviews will know my views on slow moving characters but it might surprise you to hear that despite the fact the GJ moves at a snails pace, I managed to have a bit of fun while testing him out.

I'll get around to explaining in more detail later on but as always, I'll begin by covering the powers. First off is the Hex Shield, as the name suggests it's a deployable shield that takes the shape of a hexagon (i.e. it's six sided), I believe it's based on the ones that were in ME1 campaign. By default it's pretty durable (at 2000 health points) and will soak up a fair amount of damage before it break, it's as tall as the Geth Juggernaut and is just wide enough to block any shots fired directly at him. The Hex Shield should block all incoming enemy ordinance, whether it's small arms fire from foot soldiers or power attacks from bosses, I think it also stops grenades but those tend to bounce around after landing, so there's always the chance it can still hit you. Currently I've specced my Hex Shield with: Pulse, Duration and Damage Synergy. I think picking Shield Strength is unnecessary because the cooldown time is pretty fast, so if I need another it's not that big a deal to plonk a new one down. While the Pulse evolution might not be really damaging (400 at base value), it does have it's uses, for example if you start to get swarmed you can back up and place the shield, the electric pulse that is then generated can stun several enemies and buy you that extra second or so to recover. On smaller maps and in particular at choke points, you could spam the Hex Shield to take advantage of the electric pulse, if you've got a low enough cooldown time it's actually pretty good for keeping small crowds of enemies pinned down.

Friday, 29 March 2013

Talon Mercenary - Mass Effect 3 Multiplayer Character Discussion and Review

Talon Mercenary
And so we reach the half way mark, three Reckoning DLC character kits reviewed and three more to go, well technically two after today but you know what I mean lol This weeks article is on the Talon Mercenary, classified as an Engineer, he brings to the fight three brand new powers in the form of Cain Trip Mines, Armour Piercing Arrows and Concussive Arrows. In another first for ME3 MP, every single one of his powers are based on grenade count, so each time you use a power it will consume a grenade (and of course you can only carry a limited number). If you read last weeks character review of the Krogan Warlord, you'll know that he's a melee centric character and that most of your damage output will come from charging his hammer with powers then releasing them via heavy melee. Well if you enjoyed that style of play, I think you're gonna like the Talon Mercenary but unfortunately if you didn't like it that much, this guy might not be your cup of tea either. But having said that, unlike the KW, the TM wasn't designed with purely CQC engagements in mind, I think his powers are just as powerful at point blank range as they are from across the map (though considerably less reliable). Due to the stupid button mapping (and lack of custom options), I'm generally not a big fan of any attacks or character kits that require me to release control of the right stick and dash button more often than not, so at first glance I already have my reservations about the TC. But I've been pleasantly surprised with one or two character reviews in the past, so the question is, does the Talon Mercenary join these select few or does he get dumped on my ever growing pile of "meh" kits?

As always we begin with a brief analysis of the powers. The Cain Trip Mines are exactly what it says on the label, they're placeable mines that detonate once an enemy has interrupted the trip laser and they seriously cane anything that gets caught in the blast radius :P If I'm not mistaken they are the most damaging of any of the explosive based powers currently available in MP, by default each mine has a generous impact radius of 5 meters and does a whopping 1200 points to health, 1800 points to Shields/Barriers and 2700 to Armour! Both the damage and radius of the mines can be increased fairly significantly and if you then factor in the potential for additional damage bonuses via the kits passives, you're looking at some crazy killing potential. You can plant up to three mines at any one time and they'll stay active until an enemy triggers it to go off or you place a fourth mine, which will then cause the first planted mine to explode on it's own. The mines are particularly useful for locking down choke points on a map, doorways and narrow corridors in particular make for excellent mine fields and if you place all three of the mines a couple metres apart, theoretically nothing but a top tier boss should make it through alive (though heavily weakened).