Saturday 24 August 2013

Black Ops 2 Multiplayer Patch 1.14 Released (Full Details Inside)

Yesterday Treyarch released multiplayer patch 1.14 for Black Ops 2 (PS3 and Xbox 360), it wasn't a very long list of changes and to be honest, most of the issues I didn't even know were occurring lol but I'm glad they're keeping their eyes on the ball and making sure everything is ship shape. There's handful of minor multiplayer glitches that have been nullified but the rest of the changes relate to the various zombies maps. I've posted the entire list below for your viewing pleasure:

PS3 Game Update (1.14) Notes: Aug. 22, 2013


Multiplayer Issues Addressed

  • Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
  • Addressed an issue where Players were able to copy other Players’ emblems.
  • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
  • Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
  • Players are no longer able to stand on invisible collision near the crane in Uplink.
  • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
  • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
  • Improved stability with the preview movies in CoDTV when signing in and out of profiles.
  • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Zombies Issues Addressed

TranZit
  • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
  • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

Die Rise
  • Leapers no longer become stuck in the main elevator shaft.

Buried
  • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
  • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
  • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
  • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
  • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
  • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
  • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
  • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
  • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.

As per usual this patch has come just before a new DLC drop (Apocalypse - Map Pack 4) and so I'm inclined to think Treyarch have done some house keeping in preparation.

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In other news this weekend is another Double XP event and of course that comes with the re-introduction of the Nuketown 24/7 playlist :D It all kicks off from Friday 6pm BST to Monday 6pm BST, happy hunting!

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Will you be jumping online this weekend for some double XP or maybe like me, you just want Nuketown 24/7? Let me know below :)

3 comments:

  1. download keeps timing out after 25%

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  2. Replies
    1. It's not a very big download but it took a really long time to complete for me (PS3). I think you'll just have to keep trying and hope nothing interrupts the progress, like a drop in internet connection or something. Sorry I can't give you anything more :/

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