Tuesday 23 July 2013

Black Ops 2 Multiplayer Patch 1.13 Released (Full Details Inside)

A short while ago patch 1.13 went live for both the PS3 and Xbox 360, this title update brings mix of things including some multiplayer weapon nerfs and the obligatory exploit fixes for Zombies. I should say that while the patch notes that cover both consoles might be quite short, the list for the Xbox 360 is a fair bit longer, due to the fact that the latest Zombies map 'Buried' (not yet out for PS3) had a lot of things tinkered with. I've decided not to added the changes made to 'Buried' because they are all to do with fixing glitches and exploits, which I assume will already be programmed when the map hits the PSN store next month. You can view the list that covers both consoles below:
 
PS3 Game Update (1.13) Notes: Jul. 23, 2013

New Features

  • Season Pass holders will now be reminded to download Season Pass content which they haven’t previously downloaded.

Multiplayer Issues Addressed

  • Improved stability when pressing buttons during a Theater mode screenshot.
  • Improved stability when selecting an account for a secondary user when going online.
  • Screenshots taken during Theater mode from a match on Uplink will no longer become corrupt.

Multiplayer Game Balancing

  • AN-94: Damage slightly reduced.
  • DSR 50: Rate of fire reduced.
  • Ballista: Rate of fire slightly reduced.

Zombies Issues Addressed

Die Rise

  • Players are no longer able to access unintended areas using the Trample Steam and the Elevator.
Mob of the Dead

  • Pack-A-Punch version of the Raygun Mark II now displays the correct skin.

I personally am a bit bemused at the nerfs to the multiplayer weapons, I thought the AN-94 was very balanced, yeah it's recoil was a bit more forgiving that some of the other assault rifles but it's decent damage was mitigated by the very low rate of fire. As for the snipers, well again I'm a bit surprised, like most people I'm not happy about getting quick scoped in CQC but that doesn't happen very often and as for the Ballista, that thing generates soo many hit markers, the fast handling speeds was it's only saving grace. There are soo many other weapons that I killed by on a regular basis and yet these three get the nerf hammer, doesn't really make any sense if you ask me.

Got any thoughts on these patch notes? Did you think those weapons deserved a nerf? Let me know below :)

Source: Patch notes came from the Call of Duty Forums

No comments:

Post a Comment