Wednesday, 1 May 2013

Black Ops 2 Multiplayer Patch 1.10 Released (Full Details Inside)


PS3 and Xbox 360 Game Update (1.10) Notes: Apr. 30, 2013

Feature Improvements
  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

    Multiplayer Issues Addressed
    • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
    • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
    • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
    • Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
    • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
    • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
    • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
    • Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
    • Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
    • Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
    • Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
    • Resolved an issue where other player’s Combat Records appeared greyed out the first time their Playercard was selected in the Leaderboards.
    • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
    • Overkill challenges will now progress if the player is using an alternate select fire mode.
    • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
    • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
    • Addressed a rapid scrolling issue in the Preset Class Menu.
    • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
    • Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
    • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
    • Resolved an issue with signing in and out while a film in loading in Theater.
    • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
    • Addressed an issue where the second player of a Split Screen match would flicker in and out of the stream.
    • Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
    • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
    • Fixed an issue in Offline System Link when the host leaves a lobby.

      Gameplay Balancing
      • Reverted global spawn influencer change from previous game update due to undesirable side effects.

      The new game mode 'Arms Race' can be found in the new category added to the Playlists menu, under the 'Bonus' heading. The description of the mode is as follows: "For a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin."

      Treyarch also released a new community video, in which David Vonderhaar talks a bit more about some of the things I've listed above. There are three main topics to the video, the first is about why the developers are reverting the changes they have previously made to the spawn system, the second is a little bit about the new game mode and the third is some minor extra information on the new Zombie 'Mob of the Dead'.



      In my opinion the first and last part of the video aren't really important but the second topic is somewhat interesting, it's been a popular point of dicussion among gamers for sometime, that the scorestreaks can take too long to earn in a normal game of team deathmatch. Clearly Treyarch have been listening to this chatter and decided to introduce this new game mode, I say new, it's basically a slightly modified version of the standard TDM but with undoubtedly more scorestreaks coming into play.

      What strikes me is that they decided to place this new game mode in a category on it's own, perhaps Treyarch are just testing this new change and if all goes well, may end up replacing the current TDM in Blops2 with this version instead. I admit, I personally have played less TDM in this CoD title than any of it's predecessors, so maybe it is the score streak issue that's had an effect?

      What are your thoughts on this update? Let me know below :)

      Source: Patch details obtained from the Call of Duty Forums and video shared by @Treyarch.

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