One of the nice things about ME3 MP is that there are soo many character kits to select from (assuming you've unlocked them all :P), what isn't soo nice is that in any given session, you'll only be able to take a handful of them for a spin. Now I don't know about you guys but whenever I play, it always seems that I end up using the same selection of kits. I guess it's because I play with randoms most of the time and so I don't really want to take something I'm not particularly strong with, just in case they're terrible. This lack of variety can get a bit boring and so I do try and mix it up whenever I can but to be honest I don't want to think about kits, I just want to play a match. I've thought about creating this random character selector for a while but until recently I kept putting it off because A) I'm kinda lazy, B) I hate coding, C) I seriously suck at coding and D) I really hate coding. Anyway, I decided to give it a crack and voilà, after many hours of head banging and loud cursing, I've managed to produce something that I believe is fully working. Just to be on the safe side I'm going to call this the Beta version but failing any reports of PC meltdowns, I'll also refer to it as Ver 1.00, if and/or whenever I update it. So yeah, free up some of your brain's processing power and let the RNG Gods decide your fate XD
Welcome to the official AcornVision blog! My name is Alan (aka Sir_Alan_) and here I will be posting articles about the games that I'm currently playing and those that I'm looking forward to. The majority of my posts are Guides, Tutorials, News and Reviews. I also run a few YouTube channels where I post various videos including Gameplay Commentaries (on AVG) and Full Campaign Walkthroughs (to SAP). If you’re interested in Live Gameplay, I do occasionally stream on Twitch. Thanks for visiting :)
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Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Saturday, 18 May 2013
Mass Effect 3 Multiplayer Random Character Kit Selector [Beta / Version 1.00]
One of the nice things about ME3 MP is that there are soo many character kits to select from (assuming you've unlocked them all :P), what isn't soo nice is that in any given session, you'll only be able to take a handful of them for a spin. Now I don't know about you guys but whenever I play, it always seems that I end up using the same selection of kits. I guess it's because I play with randoms most of the time and so I don't really want to take something I'm not particularly strong with, just in case they're terrible. This lack of variety can get a bit boring and so I do try and mix it up whenever I can but to be honest I don't want to think about kits, I just want to play a match. I've thought about creating this random character selector for a while but until recently I kept putting it off because A) I'm kinda lazy, B) I hate coding, C) I seriously suck at coding and D) I really hate coding. Anyway, I decided to give it a crack and voilà, after many hours of head banging and loud cursing, I've managed to produce something that I believe is fully working. Just to be on the safe side I'm going to call this the Beta version but failing any reports of PC meltdowns, I'll also refer to it as Ver 1.00, if and/or whenever I update it. So yeah, free up some of your brain's processing power and let the RNG Gods decide your fate XD
Friday, 12 April 2013
Awakened Collector - Mass Effect 3 Multiplayer Character Discussion and Review
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| Awakened Collector |
Unlike last weeks character review of the Geth Juggernaut and the Talon Mercenary before him, who both took a bit of time to figure out, I think the Awakened Collector is a much more straightforward kit to play. I'll go into much more detail later on of course but as always, we start by covering the powers. First up is Dark Channel, it's exactly the same on this kit as it is for the others that have access to it, namely the N7 Fury and Asari Huntress Infiltrator (AHI). Just in case you don't know what it does I'll give you a quick run down, basically when you use the power, it will hit an enemy unit with a lingering Biotic field. This field can not be dodged by enemies because it's an instant affect power, it will do steady damage over a set amount of time and best of all, if it kills the afflicted unit, it has the ability to "jump" to a nearby target. By default it's not that lethal (on Gold+) but if you choose to spec it for full damage, it can kill basic troops within a few seconds and it's also great for weakening bosses. If I'm busy clearing up crowds of low level troops I'll usually hit a boss with DC, so that when I'm done dealing with said troops, I can then take on the boss and already have the first layer of defence dealt with i.e. Phantoms and Banshees will have most (if not all) of their Barrier destroyed. DC suffers heavily against shields and isn't soo strong against health either but it is very devastating to Armour and even more so to Barriers. So in light of this, you'll want to strip enemies of their shields before using the power and perhaps land a few shots with your weapon to just speed up the killing of unprotected troops. Unlike other Biotic powers, DC can only act as a primer, that is to say you can detonate it with another Biotic power for a Biotic Explosion but you can't use it to detonate another power for a combo.
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Friday, 5 April 2013
Geth Juggernaut - Mass Effect 3 Multiplayer Character Discussion and Review
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| Geth Juggernaut |
I'll get around to explaining in more detail later on but as always, I'll begin by covering the powers. First off is the Hex Shield, as the name suggests it's a deployable shield that takes the shape of a hexagon (i.e. it's six sided), I believe it's based on the ones that were in ME1 campaign. By default it's pretty durable (at 2000 health points) and will soak up a fair amount of damage before it break, it's as tall as the Geth Juggernaut and is just wide enough to block any shots fired directly at him. The Hex Shield should block all incoming enemy ordinance, whether it's small arms fire from foot soldiers or power attacks from bosses, I think it also stops grenades but those tend to bounce around after landing, so there's always the chance it can still hit you. Currently I've specced my Hex Shield with: Pulse, Duration and Damage Synergy. I think picking Shield Strength is unnecessary because the cooldown time is pretty fast, so if I need another it's not that big a deal to plonk a new one down. While the Pulse evolution might not be really damaging (400 at base value), it does have it's uses, for example if you start to get swarmed you can back up and place the shield, the electric pulse that is then generated can stun several enemies and buy you that extra second or so to recover. On smaller maps and in particular at choke points, you could spam the Hex Shield to take advantage of the electric pulse, if you've got a low enough cooldown time it's actually pretty good for keeping small crowds of enemies pinned down.
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Friday, 29 March 2013
Talon Mercenary - Mass Effect 3 Multiplayer Character Discussion and Review
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| Talon Mercenary |
As always we begin with a brief analysis of the powers. The Cain Trip Mines are exactly what it says on the label, they're placeable mines that detonate once an enemy has interrupted the trip laser and they seriously cane anything that gets caught in the blast radius :P If I'm not mistaken they are the most damaging of any of the explosive based powers currently available in MP, by default each mine has a generous impact radius of 5 meters and does a whopping 1200 points to health, 1800 points to Shields/Barriers and 2700 to Armour! Both the damage and radius of the mines can be increased fairly significantly and if you then factor in the potential for additional damage bonuses via the kits passives, you're looking at some crazy killing potential. You can plant up to three mines at any one time and they'll stay active until an enemy triggers it to go off or you place a fourth mine, which will then cause the first planted mine to explode on it's own. The mines are particularly useful for locking down choke points on a map, doorways and narrow corridors in particular make for excellent mine fields and if you place all three of the mines a couple metres apart, theoretically nothing but a top tier boss should make it through alive (though heavily weakened).
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Friday, 22 March 2013
Krogan Warlord - Mass Effect 3 Multiplayer Character Discussion and Review
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| Krogan Warlord |
So let's get started, first up as per usual, a breakdown of the powers. Well the Tech Armour is nothing special, it's the same as any TA for any of the other Sentinels, once activated it stays on until you decide other wise. While it's active you get a damage reduction from all incoming enemy fire but at the cost of your power's recharging at a slower rate, by default these figures are -35% and +50%, respectively. For the most part I never detonate TA once I activate it, even though it has a pretty wide blast radius and can do a decent bit of damage if you choose to invest extra points into it. A little known fact about detonating TA, is that the force generated by the explosion is usually enough to stagger a Phantom, which can be a life saver if you get caught by surprise. Having said this, if you're reckless enough to get close to an enemy unit that can sync kill, you're either prepared to deal with the threat or have a death wish. Until the Krogan Warlord, I've not really had a reason to invest any further than into the first three ranks of TA but I found that the bonus power damage at rank 5 is very complimentary to the kits offensive powers.
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Friday, 15 March 2013
Alliance Infiltration Unit (AIU) - Mass Effect 3 Multiplayer Character Discussion and Review
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| AIU |
Readers of previous character reviews will know that I do like my Infiltrators and that I think they are the most versatile class in ME3. There's already a great variety of character kits within the class but everytime BioWare announce they're releasing a new one, I pay that bit more attention to what they're saying. I first saw the AIU in action during the live stream that BioWare hosted before the new DLC went live and at the time I didn't really understand what Repair Matrix was (despite playing SP) and so the only thing I really took from the demonstration was that she had Snap Freeze. There's only soo much you can glean about a character kit until you actually play with it but the impression I got was; damage bonus from TC and Snap Freeze de-buff implies a CQC playstyle, almost certainly with a Shotgun. Well, I've since spent a lot of time playing with the AIU but the question is, does she follow in the footsteps of her peers or will she be left out in the cold? [Cus you know, Snap Freeze... oh forget it XD]
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Friday, 8 March 2013
Cabal Vanguard - Mass Effect 3 Multiplayer Character Discussion and Review
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| Cabal Vanguard |
Righto, so now you're up to speed with my timetable, let's get started. The Cabal Vanguard is the first (and last) Female Turian in ME3 multiplayer and not only is she the first of her kind in MP but she's also the first Vanguard in her class to not have the traditional Biotic Charge as part of her power set [*gasp* lol]. In it's place she has instead Poison Strike, which is then accompanied by Nightshade Blades and Biotic Focus. When I first saw the Cabal Vanguard in action, during the live streaming that Bioware hosted before the Reckoning DLC was launched, my interest was peaked because she's very mobile and has one of my favourite in game abilities, teleportation. Readers of previous character reviews will know that I prefer to play aggressively, hitting enemies fast and hard, which usually means using characters that can get around the map quickly and who are lethal in CQC. The N7 Fury and N7 Slayer can both use teleportation to pass through walls and attack unsuspecting foes before making a speedy exit via the same path, to avoid any potential retaliation. The first thing I noticed when using the CV is that while she can traverse the map, I believe slightly faster than the Fury and Slayer, she's lacking when it comes to killing enemies quickly.
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Sunday, 13 January 2013
Batarian Slasher (vs. Drell Adept) - Mass Effect 3 Multiplayer Character Discussion and Review
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| Batarian Slasher |
As always we begin with the powers, now for those of you who have read my previous character reviews you'll know that i don't really like Warp, at least not when I'm planning on doing Biotic Explosions all game long. So it may surprise you to hear that with the game plan I devised (more on this later on), it actually wasn't soo bad to use, just in case you don't know my views on Warp you can read more in my review of the Asari Huntress. A quick re-cap is that it can prime and detonate power combinations, it has a moderate cool down time that isn't particularly suited to setting of a chain of Biotic Explosions in quick succession and it has a lengthy travel time that means it is quite often easily dodged by the enemy (assuming lag doesn't make it miss first). Warp does a nice chunk of damage to an enemy upon making contact but the thing that makes the power better is that it can be specced to weaken enemy units, exposing them to take more damage from your weapon fire or another power. If I'm planning on putting the maximum amount of points into Warp, I always go this route because on the higher difficulties, being able to soften enemies up that little bit more is always nice.
Sunday, 6 January 2013
Volus Protector - Mass Effect 3 Multiplayer Character Discussion and Review
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| Volus Protector |
As always we begin with the powers, well Biotic Charge is the same as it is for any Vanguard, so i think we can skip that. Shield Boost is also the same for any of the Volus characters but just in case you have yet to unlock a Volus character, when activated it basically refills a portion of your shields and those of your team mates, provided they are within range of course. Additionally it can be specced to provide a damage reduction from all incoming fire for a limited amount of time, a feature that i think turns a great power into a fantastic power for you and your team. The third and final power is Biotic Orbs, basically once you activate the power you create three orbs that will float around your character, when you use the power again it will fire one of the orbs at your chosen target, this can be done up to three times (once for each orb). A simple way of explaining the way these orbs work is that they're basically a slightly altered version of the Warp power. Like Warp, the orbs take time to travel towards a target and thus can be dodged, as well as suffer from misses when lag is present in game. Again like Warp, the orbs can be specced so that targets that are hit, are exposed to take more damage from you and your team, with the added bonus of the de-buff being able to stack from each orb. The main differences between Warp and Biotic Orbs however, are that Warp can both prime and detonate power combinations while Biotic Orbs can only act as a detonator and Warp does a little bit of damage over time after making contact with the target, whereas the orbs do all their damage in the initial hit [Biotic Orbs do slightly more damage than Warp].
Saturday, 29 December 2012
Drell Assassin - Mass Effect 3 Multiplayer Character Discussion and Review
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| Drell Assassin |
So without further ado let's get cracking. The Drell Assassin Infiltrator was one of the most eagerly anticipated characters when the list was first announced all those weeks ago and the main reason for this was because of his powers, which consist of Homing Grenades, Recon Mine and the Infiltrator standard of Tactical Cloak. I really like the Infiltrator class in general because I think the character kits are so varied and flexible, you can be brutally offensive with some, while using others to provide support from a safe distance. You can use the Tactical Cloak to carry out stealth attacks on unsuspecting enemies, complete objectives, escape from danger and even revive downed team-mates that are deep behind enemy lines. The best thing about TC though is the damage bonus you can get when initiating an attack from it, when used in conjunction with things that go boom, in this case the Homing Grenades and Recon mine, you can turn something that is already pretty deadly into something extra darn lethal. It just so happens that last weeks character (the Turian Saboteur) also had Homing Grenades as a power, so to save me the effort of using copy and paste, you can go there for more information.
Saturday, 15 December 2012
Turian Saboteur - Mass Effect 3 Multiplayer Character Discussion and Review
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| Turian Saboteur |
As per usual, we'll start off with the powers. At the risk of repeating part of last weeks article, I think it's best if you refer to that review if you wish to know a bit more about Sabotage [see the link above], I will however continue to go into detail about the other two powers. Before this weeks release, Homing Grenades were exclusive to the N7 Demolisher and if you have this character, you'll know they're pretty devastating to the enemy. One of the better powers in the game, fantastic for dealing with armoured units; when utilised the player fires a grenade that flies towards its target (even if they're moving) and smashes them with a hefty amount of damage. Specced correctly, your Homing Grenades will literally 'track and whack' [Mafia terminology] basic troops but they can seriously injure bosses too. I particularly like the Fire Damage evolution, which creates a damage over time effect on the target, doing a further 50% of the grenades base damage over a period of a few seconds. The lingering fire damage allows you to set off and prime power combos, something that you should definitely take advantage of, especially when playing with other power users. The other benefit of using grenades as your main form of attack is that they have no cool down time, which means you can fire off a string of them, with practically no delay between each launch, excellent for taking out multiple enemies and/or a single boss fairly quickly.
Saturday, 8 December 2012
Quarian Marksman (vs. Turian Soldier) - Mass Effect 3 Multiplayer Character Discussion and Review
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| Qurian Marksman |
As per usual, we'll start off by covering the powers. Currently both of the other existing male Quarian characters have Tactical Scan, so i guess it makes sense that this guy also has it. It's a power that i think is incredibly useful, especially when you're playing with players who aren't the most skilled. For starters, the base purpose of it is to offer a de-buff on the enemy targeted, which is always nice to have when dealing bosses or other hardened enemies. The secondary purpose is that it highlights enemies (even those behind cover), so for example if your team have failed to notice some troops trying to flank, you can just activate the scan and hopefully they'll realise what's happening. The best thing about TS in my opinion however, is the Area Scan evolution, which momentarily reveals all enemies within a certain distance of the enemy you targeted specifically with TS (or from you if you didn't target an enemy). On smallish maps, i generally spam TS and just provide my teammates with a constant stream of intel on enemy movements, couple this with the de-buffing bonuses and you've got one of the best support powers in the game.
Monday, 3 December 2012
Asari Huntress - Mass Effect 3 Multiplayer Character Discussion and Review
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| Asari Huntress |
In previous weeks we were introduced to some pretty lack luster kits, boring and recycled, might be a fair assessment of most of them, so would this week bring anything new or be just yet another disappointment? Well my first thoughts were this is definitely an interesting character, i mean Biotics are generally best when they're rushing enemies head on, hitting them hard with Biotic Explosions and then mopping up any survivors. In contrast the general tactic for Infiltrators, at least for my characters anyway, is to keep a relatively safe distance and drop enemies with long ranged weapons when popping out of Tactical Cloak, taking advantage of both the damage bonus and the element of surprise. It's because of this conflict in ideas that i was initially struggling to spec to my Asari Huntress, however in the end i decided to go for the damage bonus and bonus power in Tactical Cloak and then maxing out both Warp and Dark Channel, while leaving my Fitness and Passive at mid level. I'll explain a bit more about my play style and tactics for this choice of speccing later on but first I'll just an overview of the powers at hand, just in case you're not too familiar with them.
Sunday, 25 November 2012
Volus Mercenary - Mass Effect 3 Multiplayer Character Discussion and Review
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| Volus Mercenary |
I think that generally Volus characters are considered as "support" characters, while i don't disagree with this idea, i don't think it's entirely accurate all the time. How you choose to spec the powers and then how you actually play the character is what i believe, determines the role you take in a match. I for one, could not spend an entire match just shadowing teammates and spamming Shield Boost (though i do if i'm not using my other powers), true it can be a pretty effective tactic but it's not the only thing the Volus characters can do. I play very offensively (my prefered gameplay style) with my Volus Engineer, using the Recon Mine to provide enemy locations and then hitting them with a Proximity Mine for debuffing, before putting them down with a storm of bullets from my Hurricane. The Volus Adept on the other hand, i tend to play a bit more reservedly because i can't seem to kill as fast; my usual tactic is to use Stasis Bubble to take care of crowds of basic troops and then weakening bosses with the Biotic Orbs.
Thursday, 15 November 2012
Vorcha Hunter (vs. Batarian Sentinel) - Mass Effect 3 Multiplayer Character Discussion and Review
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| Vorcha Hunter |
If you read my review of the Geth Soldier from last week you'll know that I'm a big fan of the two existing Vorcha characters, mainly because of their Flamer but also because they can regenerate health via Blood Lust. So would this new Vorcha join those two or will i be disappointed with yet another of the new characters? Well let's begin with Submission Net, while i don't love the power I don't think it's bad, it's pretty similar to the Asaris Stasis but it can only ever snare one enemy at a time and has to travel to it's target. In contrast the Asari Stasis appears more or less instantly on the targeted enemy and can be evolved to the 'bubble' form, which can trap multiple enemies. This is my biggest issue with the SN, it's travel time is pretty long and when you're playing off host in a laggy-ish game, the chances are enemies will dodge the SN more often than they are caught by it and that's assuming the SN travels correctly towards the enemy you targeted in the first place.
Friday, 9 November 2012
Geth Trooper (vs. Vorcha Soldier) - Mass Effect 3 Multiplayer Character Discussion and Review
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| Geth Trooper |
First off i should say, I'm a big fan of Flamer and it's because of this that the two current Vorcha characters are a couple of my favourites to play as. I also like the bonuses that come with using Hunter Mode, though again like most people i hate the visuals (talk about headache inducing!), so needless to say i was quite looking forward to trying out this new character in game. On paper it looks as though you could spec the GT to do some serious damage with Flamer, seeing as both Fortification and HM provide bonus damage to powers. The reality is that yes, you can produce a really damaging Flamer but in order to do so, you're probably going to have to sacrifice some Fitness, which means you're pretty fragile. Neither of my other Geth characters have full Fitness but the GI has Tactical Cloak and the GE has his turret, both of which helps to keep me alive, even when using HM. The GT however, doesn't have anything to offset the disadvantages of having low health/shields, especially while in HM and in my first couple game, i found this really frustrating.
Friday, 2 November 2012
Batarian Brawler (vs. Krogan Battlemaster) - Mass Effect 3 Multiplayer Character Discussion and Review
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| Batarian Brawler |
I quite like the other Batarian characters; the Sentinel with his Submission net is like a sturdier version of my beloved Asari Adept (though less agile) and the Soldier can destroy crowds with his Ballistic Blades/Inferno grenades. So when i heard the new character was going to be the Batarian Vanguard, i was intrigued as to what his powers were going to be and then i found out it was Blade Amour and Lash. I guessed Blade Armour and that's fine but Lash, really? Anyway, i decided to reserve judgement until I'd played a couple games (on Gold) with him but unfortunately my sceptical views on Lash being the third, was merely confirmed. I don't need to say anything about the Biotic charge because it's basically the same as for any other Vanguard character and likewise for Blade Armour, there are no new evolutions here either.
Wednesday, 31 October 2012
Mass Effect 3 Multiplayer Character Class/Kit Builder Website Review
One of the nice things about Mass Effect 3 multiplayer is the fact that we are given the option to customise how we spend our character points, for example if you don't like a certain power, you can skip it altogether and concentrate on maxing out the other evolutions. While it is fun and interesting to create the perfect set up for your characters, it can also be quite annoying and frustrating when you're having to do it through copious amounts of trial and error. True you can promote and use respec cards to wipe the points clean but what happens if you don't have a stack of respec cards or don't enjoy having to promote, simply because you found out the points you assigned weren't that great.
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| What to pick?! Decisions, decisions... |
Friday, 26 October 2012
Asari Valkyrie (vs. N7 Fury) - Mass Effect 3 Multiplayer Character Discussion and Review
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| Asari Valkyrie |
At first thought I imagined her to be a sturdier version of my beloved N7 Fury and after a couple matches (on Gold) with the Valkyrie, i was proved half right. Assuming you spec into tech armour and have it turned on, she can take a little bit more punishment than the Fury before getting downed but as with all Biotics, you're not really meant to be lingering in front of enemy fire for prolonged periods anyway, so it's nice but not amazing.
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