Welcome to the official AcornVision blog! My name is Alan (aka Sir_Alan_) and here I will be posting articles about the games that I'm currently playing and those that I'm looking forward to. The majority of my posts are Guides, Tutorials, News and Reviews. I also run a few YouTube channels where I post various videos including Gameplay Commentaries (on AVG) and Full Campaign Walkthroughs (to SAP). If you’re interested in Live Gameplay, I do occasionally stream on Twitch. Thanks for visiting :)
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Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts
Sunday, 26 July 2015
Saturday, 2 May 2015
Trailer Analysis - Call of Duty: Black Ops 3 - Official Campaign Reveal
Earlier in the week the 2015 Call of Duty title was officially announced and to probably no-ones surprise, it was confirmed to be Black Ops 3 and is being produced by Treyarch. Anyone who's visited this blog before and/or watched some of my videos will already know that I am a pretty big fan of CoD (well, until the last two titles anyway), so this was always going to be a trailer analysis that I look forward to doing.
What did you think of the reveal trailer? Let me know below :)
★ Pre-Order Call of Duty: Black Ops 3 on Amazon >> http://amzn.to/1LFPAu6
Labels:
activision,
analysis,
black ops 3,
call of duty,
campaign,
cod,
console,
news,
PC,
ps4,
teaser,
trailer,
treyarch,
xbox one
Thursday, 11 April 2013
New 'Mob of the Dead' Zombies Trailer Released - Call of Duty: Black Ops 2
Following on from the initial Uprising DLC reveal trailer and then the behind the scenes video of the new zombies map, Treyarch have released a new trailer, dedicated solely to the 'Mob of the Dead'. In the trailer we are shown some of the new Zombie types (possibly just aesthetically different but who knows?) as well as given glimpses of various locations and features within the new map. There's a couple cool new traps in the form of an acid sprinkler and circular saw blades, then there's at least one new bonus pick up item (I assume dropped by Zombies) and then the trailer ends with a sneak preview of one possible ending for the map. It could be that this new map is the first ever Zombies map with an actual plot line, which if followed all the way to the end, could result in an actual escape from the un-dead! [No more getting bored and committing suicide XD]. Official trailer after the break.
Labels:
black ops 2,
call of duty,
dlc,
new maps,
PC,
ps3,
xbox 360,
zombies
Monday, 8 April 2013
Behind the Scenes Video of 'Mob of the Dead' - New Zombies Map (from Pack 2) - Call of Duty: Black Ops 2
In the previous article I shared with you the new trailer for Black Ops 2 Uprising DLC (map pack 2), which contains four new multiplayer maps and one new Zombies map. Following up from this trailer, Xbox have posted a special behind the scenes video, which has developers talking about the new map and what it has to offer. Set on the notorious island of Alcatraz and inside the now defunct prison off the coast of Calfornia, you'll play as one of four new characters as you try and find a way to escape the rock. I'll let you watch the trailer before I list some of the things that I noticed.
Labels:
black ops 2,
call of duty,
dlc,
multiplayer,
new maps,
PC,
ps3,
xbox 360,
zombies
The Replacers - Uprising DLC Trailer - Map Pack 2 - Call Of Duty: Black Ops 2
If you're starting to get tired of the maps on Black Ops 2, you'll be glad to hear that map pack two is on it's way. Dubbed 'Uprising', it will contain 4 new multiplayer maps (Magma, Encore, Vertigo and Studio) and 1 new Zombie map, called 'Mob of the Dead'. In this funny new trailer featuring the popular 'Replacer' character and his new partner, you don't really get to see much of the new maps, just some scenes flashing by quickly near the end of the video but it's still definitely worth checking out. Apparently one of the new multiplayer maps (Studio) is a remake of the popular Black Ops Firing Range map but until it's released we won't know how similar it will play, if at all. If you want to learn a bit more about the new zombies map, check out this other article for a behind the scenes special on Mob of the Dead video.
Labels:
black ops 2,
call of duty,
dlc,
multiplayer,
new maps,
PC,
ps3,
xbox 360,
zombies
Thursday, 28 March 2013
No More Mass Effect 3 Multiplayer Balance Changes (Officially Confirmed)
Last week I informed you that Mass Effect 3 Weekend Operations were officially confirmed to be altogether finished, in that same article I predicted that the end might also be nigh, for the weekly balance changes made to multiplayer. Well yesterday, a BioWare developer officially posted on the multiplayer forums and proved that my guess was indeed accurate, there will be no more balance changes for ME3 MP. I've quoted the exact post below for you to read yourself:
Hey everyone, I regret to announce that we will no longer be releasing any more balance updates. There are many things we wish we had time to fix and improve, but as Jonathan Warner mentioned in Bioware’s blog post here, the team is moving on to new and exciting projects.
Friday, 22 March 2013
Mass Effect 3 Multiplayer Is Officially Winding Down [Updated]
It is with regret that I must inform you that there will not be any more Mass Effect 3 Multiplayer Weekend events. Most of us already guessed/assumed that this was the case when Operation: Lodestar went live a couple weeks back but I know a lot of other people were holding out hope, that there might just be a chance the developers would change their minds. Well in an official BioWare announcement today, it was confirmed unequivocally that there won't be any further organised weekend challenges but the post did go on to say that the multiplayer itself would continue as normal. The messages are mostly clear cut but I do provide my own personal mini analysis of it at the end of this article, if you're interested in my thoughts.
The image that I've displayed was released by BioWare last week, I was planning to discuss it in a special article on my time playing ME3 MP but at the moment I'm not sure when I'll be able to get started on that. In any case I think it suits this article very well, it's actually quite interesting to see the numbers that have been divulged and in some cases rather surprising, I never realised the mission fail rate was soo high! Anyway it's all in the picture, so there's no need for me to repeat any of the figures, just be sure to click on it to get the enlarged version.
Hi Everyone,
Labels:
bioware,
mass effect 3,
multiplayer,
PC,
ps3,
xbox 360
Tuesday, 12 March 2013
Mass Effect 3 Multiplayer Balance Changes - 12th March 2013 (Full List Inside)
I don't usually post Mass Effect 3's weekly balance changes but I think today's set of changes definitely warrant a mention because for one, there's a lot of them and two, it confirms my prediction that last weeks special week-long operation was indeed probably the last ever :( Most of the changes revolve around buffing various components of the new Reckoning DLC kits bar one character. No prizes for guessing correctly who got the nerf sledgehammer; if you're a fan of the Alliance Infiltration Unit (AIU) be prepared for a tough read because she took a major beat down. After the list I'll discuss some of the bigger changes and provide my own personal opinions in general, on what has come to pass in today's "balancing". (Full list after the break)
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March 12, 2013
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Tuesday, 19 February 2013
Plants vs. Zombies Game Review
The Nuts: Interesting plants and zombie characters, lovely graphics and audio, great character designs and animations, good attempt at offering variety with the limited story maps, fun for all ages and fantastic re-play value through additional game modes.
The Nutty: Small map sizes can feel restricting, campaign starts off very slowly and is fairly easy for too long, touch devices can suffer from from performance issues and some missed opportunities for other plant species [also has kept me waiting too long for a sequel :P ]
A few years ago I used to go to Starbucks once a week with a couple friends where we'd chill while shooting the breeze and as is pretty common place these days, we would often end up playing games on an "i" device. It was on one of these days when I was first introduced to Popcaps Plants vs. Zombies and almost immediately I fell in love with the title. It's a basic Real Time Strategy and Tower Defence game, you harvest a certain resource (in this case sunlight) and you use it to build/upgrade your Plants (these act as defences in your garden) to fight off the enemy, hoards of brain hungry Zombies. The overall concept itself is pretty simple, you just need to survive a certain number of waves to end the level but everything from the way the game is designed to the sounds, graphics and character animation are beautifully put together. You play as a house owner who is under siege by Zombies that wish to feast on your grey matter, your goal is to protect the property from the incoming attackers, which you'll do with the advice and guidance from one Crazy Dave. This funny and aptly named, eccentric mentor/supplier/fellow survivor, will teach you everything you need to know, to stop the Zombies from getting their feed. If the Zombies breach your defences and reach the front door, it's chow time for them and game over for you. So how do you stop this from happening I hear you ask? By selecting seeds before a level starts and then sowing/growing them during the game, obviously. I know it's probably not your first choice of weapon against the un-dead but you certainly can't deny the results.
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