- Introduction
I've been playing Mass Effect 3 multiplayer for a little over half a year now and as with any game where there is an MP that I enjoy playing, I've spent many an hour on the title. Until ME3 I wasn't really aware of what the Mass Effect franchise was about nor did I have any reason to learn more about it, that however all changed when a friend of mine (who I played a crap ton of Uncharted 3 Co-Op with), recommended the game to me. I started off by downloading the demo and if I'm being honest, my first impressions were more or less "meh, can't see what all the fuss is about" but I decided to stick at it and play around with the various classes, while also testing out the different powers. It took a pretty long time for me to get to grips with the demo and when I eventually bought the retail version, I realised that this was merely the tip of the iceberg, despite this I decided to forgo the single player and dive straight into MP (in hindsight, even I think this was a crazy move!).
I've been playing Mass Effect 3 multiplayer for a little over half a year now and as with any game where there is an MP that I enjoy playing, I've spent many an hour on the title. Until ME3 I wasn't really aware of what the Mass Effect franchise was about nor did I have any reason to learn more about it, that however all changed when a friend of mine (who I played a crap ton of Uncharted 3 Co-Op with), recommended the game to me. I started off by downloading the demo and if I'm being honest, my first impressions were more or less "meh, can't see what all the fuss is about" but I decided to stick at it and play around with the various classes, while also testing out the different powers. It took a pretty long time for me to get to grips with the demo and when I eventually bought the retail version, I realised that this was merely the tip of the iceberg, despite this I decided to forgo the single player and dive straight into MP (in hindsight, even I think this was a crazy move!).
Being an absolute noob to the whole ME franchise there was soo much that I had to wrap my head around, never before did I have to build entire character kits via skills points as well as selecting and modding weapons. These weapons would then create an additional "cooldown" time for my powers and could be further enhanced via equipment. Don't even get me started on all the classes, I mean what the heck is an "Adept"? "Vanguards" can do what now? The powers themselves had alternative evolutions and each one had odd names (what is "Reave"?!) and provided equally bizarre benefits ("Weaken Armour"?!), I mean my mind was literally reeling from the data overload (speaking of which, "Effective against barriers"?!).