Tuesday 12 March 2013

Black Ops 2 Multiplayer Patch 1.08 Released (Full Details Inside)


It's funny but I was thinking the other day that Black Ops 2 was probably due for a game update soon and today we get it lol. Anyway, the video talks about two or three topics regarding what's been nerfed/changed but you'll have to read the full list below to learn the rest, there's a lot more than three by the way. In the remainder of the video, David Vonderhaar (game design director) talks about the upcoming CoD championships (the million dollar tournament) and other eSport events that are taking place. If you're a follower of eSports, you might be interested to see some of the teams that have already secured an invite to the CoD championship event taking place in April this year. In other Black Ops 2 news, apparently micro purchases (for real cash) will soon be available in game and the popular Nuketown 2025 map, could soon be made available to everyone for free but as with any DLC, Xbox 360 would get the release before other platforms.


PS3 and Xbox 360 Game Update (1.08) Notes: Mar 12, 2013
Feature Improvements
    • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
    • Added the ability to view past seasons for all the leagues a team has been a part of in League History.
    • Background Downloading has been enabled on Xbox 360
Multiplayer Issues Addressed
    • Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
    • Resolved an issue where clients could not join a PS3 LAN Party when not connected to PSN.
    • Resolved Select Fire reverting back to default settings after a round transition.
    • Fixed a potential exploit using the Trophy System.
    • Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
    • Addressed an issue on PS3 with some Revolution map loading screens showing a checkerboard image and occasionally giving an error message on load after downloading the pack from the in-game Store.
    • Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
    • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
    • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
    • Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
    • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
    • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
    • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
    • Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
    • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
    • Fixed an issue where the Combat Axe would sometime destroy the Guardian.
    • Addressed a missing image issue with the Medals section of the Combat Record for new players.
    • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
    • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
    • Addressed a graphical issue with the small thumbnail CODTV videos on PS3.
    • Hosts can now kick players in Custom Game lobbies.
    • Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
    • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
    • Addressed a button mapping issue in the Emblem Options menu.
    • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
    • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
    • Resolved an issue with the Mission Complete trophy on PS3.
    • Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
    • Resolved an issue where the turret in the northern building on Turbine would become unusable.
    • Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
    • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
    • Addressed an issue where the game would sometimes crash after repeated host migrations.
    • Fixed knife lunge launching players on the Express map.
    • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
    • Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
    • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
    • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
    • Resolved a couple of overlapping UI issues when CODcasting.
    • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
    • Freed up some additional memory when transitioning from Zombies to Multiplayer to improve stability on PS3.
    • Addressed an issue on PS3 with the Calling Cards not sorting properly after unlocking them.
Gameplay Balancing
Spawn System Improvements:
    • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
    • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
    • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
SMGs:
    • MSMC: Recoil has been increased.
    • MSMC: Hip fire accuracy has been slightly reduced.
    • PDW57: Recoil has been increased.
    • PDW57: Hip fire accuracy has been slightly reduced.
Pistols:
    • KAP-40: Dual wield damage reduced.
    • KAP-40: Dual wield hip fire accuracy has been reduced.
Attachments:
    • MMS: Cold blooded now renders enemies almost completely invisible to MMS.
LMGs:
    • QBB-LSW: Medium range damage increased.
    • HAMR: Medium range damage increased.
Assault Rifles:
    • FAL OSW + Select Fire: Damage reduced when firing full auto.
    • SMR + Select Fire: Damage reduced when firing full auto.
    • Type 25: Move speed increased.
    • Type 25: Medium range damage increased.
    • SCAR: Long range damage increased.
    • SWAT-556: Long range damage increased.
Shotguns:
    • M1216: Medium range damage increased.
Sniper Rifles:
    • Ballista + Iron Sight: Idle sway reduced.
    Zombies Issues Addressed
      • Resolved several issues with exploitable areas in the Die Rise
      • Resolved several exploits in Green Run
      • Resolved network/connectivity issues that could occur in the frontend and lobbies.
    The video link was shared by @Treyarch and the patch notes came directly and unchanged from the Call of Duty Forums.

    No comments:

    Post a Comment