Awakened Collector |
Unlike last weeks character review of the Geth Juggernaut and the Talon Mercenary before him, who both took a bit of time to figure out, I think the Awakened Collector is a much more straightforward kit to play. I'll go into much more detail later on of course but as always, we start by covering the powers. First up is Dark Channel, it's exactly the same on this kit as it is for the others that have access to it, namely the N7 Fury and Asari Huntress Infiltrator (AHI). Just in case you don't know what it does I'll give you a quick run down, basically when you use the power, it will hit an enemy unit with a lingering Biotic field. This field can not be dodged by enemies because it's an instant affect power, it will do steady damage over a set amount of time and best of all, if it kills the afflicted unit, it has the ability to "jump" to a nearby target. By default it's not that lethal (on Gold+) but if you choose to spec it for full damage, it can kill basic troops within a few seconds and it's also great for weakening bosses. If I'm busy clearing up crowds of low level troops I'll usually hit a boss with DC, so that when I'm done dealing with said troops, I can then take on the boss and already have the first layer of defence dealt with i.e. Phantoms and Banshees will have most (if not all) of their Barrier destroyed. DC suffers heavily against shields and isn't soo strong against health either but it is very devastating to Armour and even more so to Barriers. So in light of this, you'll want to strip enemies of their shields before using the power and perhaps land a few shots with your weapon to just speed up the killing of unprotected troops. Unlike other Biotic powers, DC can only act as a primer, that is to say you can detonate it with another Biotic power for a Biotic Explosion but you can't use it to detonate another power for a combo.